mail akhmadmax@gmail.com
person linkedin.com/in/akhmadmax
link akhmadmax.com
phone +44 786 938 7464
FitXR United Kingdom Software Engineer - Unity, VR 2023 - 2026
Worked during intensive development cycle, and contributed into various parts of the VR fitness application:
Improved user experience for existing onboarding flow, prepared various A/B testing scenarios
Developed in-house tools that significantly reduced time of manual testing for developers and QA
Extended an existing XRRig to support controller-input-based animations
Integrated visual effects to improve user engagement
Identified various bottlenecks in app performance during initialization and gameplay
Keywords:
Meta Interaction SDK
Meta Avatars SDK
UniTask
Vuplex UI (React)
OpenXR
Profiling
All Aboard Learning United Kingdom Software Engineer - Unity, Mobile AR 2021 - 2022
Enriched an existing Mobile learning App with AR experiences:
Converted existing 2D games into 3D with optional AR support (Runners, Puzzles, etc.)
Designed and Developed Interactive Face Masks (AR Foundation API)
Launched a dedicated web-page featuring the new Interactive Face Masks using Three.js
Keywords:
AR Foundation
WebGL, Three.js
Face Masks
AUDI Germany Unity Developer Intern 2020 - 2021
Designed and developed from scratch a fully-fledged gesture-based text input system that was successfully integrated into Audi VR ecosystem:
Word-Gesture recognition (WGK/SWIPE)
Multilanguage
Multilayout
Word correction (Levenshtein)
Word prediction
Keywords:
SteamVR
VRTK
SOLID
Editor Tools
Gesture Recognition
Scrum
German Research Center for Artificial Intelligence Germany
Researcher | Research Engineer 2018 - 2021
Introduced a novel VRySmart Framework for Unity:
Spatial tracking of smart devices in VR
Body segmentation
Touch input handling from the device to its VR copy
Communication between the devices using UNet
Created a tool for rendering point-cloud data in VR (Unity)
Modified open-source solution to support multispectral pointcloud data formats
Optimized the renderer for VR
Created an interface for navigation and exploration of the multispectral data
Keywords:
Spatial Tracking
Multiplayer
Haptic Feedback
Angular
UX Research
UX Studies
HCI Research
TKR Group Kazakhstan
Unity Developer 2012 - 2017
Led the development of VR-based Welding Training solution:
Custom Unity plugin for data transfer from Magnetic Tracker (Polhemus SDK)
Haptic Feedback hardware solution with adjustable props
Parametric Procedural generation of the welding seam
Keywords:
Mesh Generation
Shaders (HLSL)
Kinect SDK
Saarland University Germany Master in Visual Computing and Media Informatics 2017 - 2021
Courses and seminars:
Computer Graphics, HCI, Geometric modeling, Image Processing and Computer vision, Rendering Techniques, Neural Networks, Games & Interactive media
Rendering competition, 1st place
As a part of Computer Graphics course, a Software Raytracer was build from scratch in C++. In Competition between students, custom designed scenes rendered with the built raytracer and assessed by jury
GPA: 3.7
Keywords:
Raytracing
Fourier Transform
Rendering Pipeline
Linear Algebra
Acceleration Structures
Rasterization
Inverse Kinematics
Shaders
– "VRySmart: a Framework for Embedding Smart Devices in Virtual Reality", LBW CHI 2022 [paper][PDF][Video]
– "Realtime Characters Animation", University Seminar Paper, 2018
– "Envisioning haptic design for immersive virtual environments", DIS 2020
– "AmbiPlant-Ambient Feedback for Digital Media through Actuated Plants", LBW CHI 2020
– "Immersive Process Model Exploration in Virtual Reality", IEEE VR 2020 [paper] [PDF] [Poster]