mail akhmadmax@gmail.com
person linkedin.com/in/akhmadmax
link akhmadmax.com
phone +44 786 938 7464
FitXR London, UK Software Engineer - Unity, VR 2023 - 2026
Worked during intensive development cycle, and contributed into various parts of the VR fitness application:
Improved user experience for existing onboarding flow, prepared various A/B testing scenarios
Developed in-house tools that significantly reduced time of manual testing for developers and QA
Extended an existing XRRig to support controller-input-based animations
Integrated visual effects to improve user engagement
Identified various bottlenecks in app performance during initialization and gameplay
Refactored several modules to support cross-platform
Keywords:
Meta Interaction SDK
Meta Avatars SDK
UniTask
Vuplex UI (React)
OpenXR
Profiling
All Aboard Learning Oxford, UK Software Engineer - Unity, Mobile AR 2021 - 2022
Enriched an existing Mobile learning App with AR experiences:
Converted existing 2D games into 3D with optional AR support (Runners, Puzzles, etc.)
Designed and Developed Interactive Face Masks (AR Foundation API)
Launched a dedicated web-page featuring the new Interactive Face Masks using Three.js
Keywords:
AR Foundation
WebGL, Three.js
Face Masks
AUDI Germany, Ingolstadt Unity Developer Intern 2020 - 2021
Designed and developed an innovative SWIPE-like text-input module for AUDI VR production platform
Created a unity-editor extension to train the module to support additional languages
Seamlessly integrated the solution within the Audi VR ecosystem and presented to stakeholders
Based on qualitative study the new input system significantly reduced text-entry time and increased performance in everyday tasks for the users of the VR production platform
Features: Word-Gesture recognition (WGK/SWIPE), Multilanguage support, Multilayout, Word correction (Levenshtein distance), Word prediction
Keywords:
SteamVR
VRTK
SOLID
Editor Tools
Gesture Recognition
Scrum
German Research Center for Artificial Intelligence Saarbrücken, Germany
Researcher | Research Engineer 2018 - 2021
Introduced a novel VRySmart Framework for Unity:
Spatial tracking of smart devices in VR
Body segmentation
Touch input handling from the device to its VR copy
Communication between the devices using UNet
Created a tool for rendering point-cloud data in VR (Unity)
Modified open-source solution to support multispectral pointcloud data formats
Optimized the renderer for VR
Created an interface for navigation and exploration of the multispectral data
Keywords:
Spatial Tracking
Multiplayer
Haptic Feedback
Angular
UX Research
UX Studies
HCI Research
TKR Group Kazakhstan
Unity Developer 2012 - 2017
Led the development of VR-based Welding Training solution:
Custom Unity plugin for data transfer from Magnetic Tracker (Polhemus SDK)
Haptic Feedback hardware solution with adjustable props
Parametric Procedural generation of the welding seam
Keywords:
Mesh Generation
Shaders (HLSL)
Kinect SDK
Saarland University Saarbrücken, Germany Master in Visual Computing and Media Informatics 2017 - 2021
Courses and seminars:
Computer Graphics, HCI, Geometric modeling, Image Processing and Computer vision, Rendering Techniques, Neural Networks, Games & Interactive media
Rendering competition, 1st place
As a part of Computer Graphics course, a Software Raytracer was build from scratch in C++. In Competition between students, custom designed scenes rendered with the built raytracer and assessed by jury
GPA: 3.7
Keywords:
Raytracing
Fourier Transform
Rendering Pipeline
Linear Algebra
Acceleration Structures
Rasterization
Inverse Kinematics
Shaders
– "VRySmart: a Framework for Embedding Smart Devices in Virtual Reality", LBW CHI 2022 [paper][PDF][Video]
– "Realtime Characters Animation", University Seminar Paper, 2018
– "Envisioning haptic design for immersive virtual environments", DIS 2020
– "AmbiPlant-Ambient Feedback for Digital Media through Actuated Plants", LBW CHI 2020
– "Immersive Process Model Exploration in Virtual Reality", IEEE VR 2020 [paper] [PDF] [Poster]